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We've had some great clients over the years. Here's what some of them have to say about us.

We have turned to TAG on several occasions – they are always ready to jump in at the deep end when joining a project nearing completion and deliver content for existing systems in game, or take on entire sections of a feature and make it their own. They are highly professional, always friendly with a host of experience and resources to drive for, and deliver the top quality audio that all games should have.
Michael Maidment, Senior Audio Designer, Frontier Developments
I have only praise for The Audio Guys. They are extremely professional, experienced, flexible and above all, the friendliest bunch of game audio guys you can come across in this industry. I hired them for several projects at Mind Candy and each time their expertise has made the difference. Besides, their rates are surprisingly competitive, especially considering the amount of knowhow and years of experience you buy in to. There’s basically not much to worry about after you get them on board, because whatever you throw at them, they’ll deal with it and deliver results that are above and beyond the call of duty.
Daan Hendriks, Lead Audio Designer, Mind Candy
In my time at SEGA, we have used TAG for many projects – they specialise in in-game audio (as opposed to musical scores) & consistently deliver what we ask for. Where deadlines are tight or we need something turning around or iteration with short notice, TAG can be relied upon to deliver. As well as advanced & complex audio-engines for console racing titles such as SEGA Rally & Sonic & All-Stars Racing Transformed, we used TAG for all the original audio done for Sonic Jump & Sonic Dash, which combined have had more than 25 million downloads. I highly recommend TAG for game audio.
Chris Southall, Chief Technical Officer, SEGA
We’ve worked closely with TAG now for many years, so much so that we actually consider them part of the team! Tim, Dan, Staff and the guys have been instrumental in giving our games voice and life even when we’re at our most demanding. No better example of this can be found than Sonic & All-Stars Racing Transformed where we needed over 21 IP’s populating in the soundscape along with vehicles that drove, boated and flew through all of it. All suitably commentated upon in five different languages and also wrangled to fit into platforms from 3DS to Vita to X360. They even let me send emails that explained ‘This needs a little more BZZZZT, and I was thinking about how that could be more RAAARRR!!!’ and somehow translated that into sound effects that have delighted players around the world. Which is why they’re still my go to guys whenever we need something special on the audio front. Highly recommended.
Steve Lycett, Executive Producer, Sumo Digital
The Audio Guys have always provided us with a high quality and easy solution for our audio needs over the years. They have provided sounds for a number of games we have worked on, and we have never had any issues working together. They are easy going guys and know their stuff when it comes to audio. They worry about our sounds and work hard to make sure everything just drops into the game, which is great when you’re working to tight deadlines. We trust them to deliver on time and on budget and would happily recommend them.
Steve Oldacre, On The Metal
From a producers point of view these chaps are creative, professional, patient and competent. You tell them what you need and they deliver it with the minimum of fuss and to the highest standards. Feedback is dealt with quickly and without ego. The Audio Guys live up to their name perfectly.
Mark Faulkner, Bossa Studios
The Audio Guys are a fire and forget solution for me – they’re dependable and professional and don’t get in my way, but make sure I’m on top of things when I need to be. Integration with the team and the build was effortless. I didn’t have to worry about their work once.
Joonas Laakso, Lead Producer (Ridge Racer Unbounded), Bugbear Entertainment
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